Obstacle Course - Hidden (not in N64 ver. Roadkill (Battle 7) - Warrior (not in N64 ver.)įactory (Battle 8) - Speed? (Not in N64 ver)
Plaza (Battle 6) - Speed? (Not in N64 ver.) Tundra (Battle 3) - Starsky (not in N64 ver.)Ītomic (Battle 4) - Robo (not in N64 ver.) Melee (Battle 2) - Vice (not in N64 ver.)
Stadium (Battle 1) - High (not in N64 ver.) Oasis (Stunt 3) - Wingey (not in N64 ver.) Presidio (Race 6) - The Rock (not in N64 ver.) Marina (Race 1) - Morning (not in N64 ver.)Ĭivic (Race 3) - Sunset (not in N64 ver.) There are six race tracks, four stunt arenas, eight battle arenas, and one unlockable obstacle course named The Gauntlet. There are more examples but those are a few off the top of my head. This song is also in both versions, but the DC version is missing about 30 seconds of it around the 3:16 mark. The menu music from the N64 version can be heard in the DC version, but only in the internet menu, and it's cut down heavily in length and stops playing after less than a minute.Īnd as you noticed, the track Bassy is in both versions, but on N64 it plays on the first course, while on DC it plays on an obscure battle map only playable in multiplayer mode. Some of the tracks are shared between different versions, but many of them either play in different locations or are cut on DC. Unless you mean San Francisco Rush - Extreme Racing ?. I'll see if I can do thatĮdit : sounds like the same music ? (the 2 Bassy.mp3 audio tracks are the same for example) You MUST complete the Race for your time to count.ShindouGo wrote:I didn't know the music for the N64 version was different. I wouldnt exactly describe San Francisco Rush 2049 as a racing game, its more of a 'futuristic automobile experience.' Racing is only part of the Rush equation, theres also a unique stunt mode. While codes are generally not permitted, the only one allowable is Team Rush ID #666 as it unlocks all cars and tracks and changes nothing else. As well, you may manually change the Force Feedback of your car and whether or not you wish to race with drones. The main CPU (r5000) was also overclocked (from 200mhz to 600mhz in this video) to help increase frame rates.
#San francisco rush 2049 track 6 manual
Special Rules: You may freely choose your Car, Music Choice and Automatic or Manual Transmission. This was played on a custom version of MAME 0.199 that was hacked to allow San Francisco Rush and San Francisco Rush The Rock to run above 30fps. While you must complete the race for your Fastest Race time to count, you only need to complete at LEAST 1 Lap for your Fastest Lap to Count. San Francisco Rush 2049 features 6 Race tracks, 4 Stunt arenas. As well, you may manually change the Force Feedback of your car and whether or not you wish to race with drones. Our Rush 2049 driving arcade game is the most polished sit down driving game available. Special Rules: You may freely choose your Car, Music Choice and Automatic or Manual Transmission. Also included is some footage of Hot Rod Rebels, an unfinished sequel to Rush 2049. Originally hosted on YouTube, these VHS tape recordings are various points of San Francisco Rush and San Francisco Rush 2049s development, recorded by Stephen Riesenberger, game designer for both titles. You MUST complete the Race for your time to count. san, francisco, rush, 2049, rock, vhs, stv, atari, games.
MUSIC displays additional tracks for registered players (Track 4 is available. As well, you may manually change the Force Feedback of your car and whether or not you wish to race with drones. VIEW 2 presents another chance to join Team Rush. The following settings must be changed within the Service Mode via the Game Menu Įrase Individual Score if Player Has Not Played For XX Days: OptionalĬlear All Player Data Now (Note: Also Clears Hiscores): OptionalĬabinet #: