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Interestingly, Paramount insisted that there be no non-interactive story sequences, so the plot is told on the fly. There is also significant interplay between different items – so if the characters generate a personal deflector shield, they can tune it to their weapons, so firing through it gives them a super shot. Spock also has access to a range of special abilities, including stasis, which freezes enemies (ooh, a bit like the stasis move in Mass Effect, then) and a combat mind meld which confuses enemies into shooting at each other.Īs in the Bioware titles, then, combat is about utilising the different strengths of the party, and customising weapons. All the weapons can be upgraded as you progress, making, say, Spock's gun faster and less liable to overheat, and eventually providing Kirk's phaser with a vaporise feature, which sounds gruesomely effective. The varied arsenal is sort of where comparisons with Mass Effect – or at least the action sections of Mass Effect – may begin to emerge. There are other options to come including a more powerful federation rifle, which looks to replicate the standard assault rifle from the FPS genre. Spock carries a more refined Vulcan Repeater, a slower, semi-automatic weapon. Kirk has a "captain's phaser", a revolver-type blaster, which thankfully still has stun and kill settings. To reflect this, the game features a roster of weapons, customised from classic Trek archetypes. Kirk is all about brute force, run-and-gun action Spock is about stealth. It quickly transpires that the clashing personalities of the principle characters have been transformed into a gameplay feature. Once in the shuttle bay, the duo finds the entire crew is missing and swarms of enemy soldiers in their place. To get aboard, the lead characters have to don life support propulsion units (jet packs, to you and I), then leap into space, prompting a quick interactive flight sequence where players must whizz about to avoid space mines.
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We do, however, get to see a short demo (the same one that they've been showing off for months, sadly), which has Kirk and Spock returning to the Enterprise in a shuttle, only to find their Starship caught up in a series of immense energy snares.
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The developer is not revealing much about the story yet, or the main protagonists, although we're told its going to be a classic Star Trek enemy – and that we can expect more info at E3 in June.
#ANY NEW STAR TREK GAMES MOVIE#
Namco's head of marketing Carlson Choi has neatly branded it "bro-op" – a term he seemed quite proud of while showing us the game.Ĭollaborating closely with Abrams and his team at Bad Robot, Digital Extremes has slotted its game into the timeline between the first Star Trek movie and the second, which is scheduled to hit cinemas in May 2013. Developed by Digital Extremes – previously responsible for the likes of Darkness II and Bioshock 2 (which it worked on with 2K Marin and 2K Australia) – Star Trek is essentially a co-op shooter, with a strong focus on the relationship between the two selectable characters – Kirk and Spock. Due out in spring 2013, Star Trek the game will be heavily inspired by that director's re-imagining of the franchise and just as Abrams' well-regarded film went for action and humour, so does the game.
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Well, cleverly, they went straight to JJ Abrams. So when Sony closed its E3 press event last year with the news that a Star Trek game was in development, it was a genuine surprise. There is a reason we don't have a thriving negotiate-'em-up genre. And video games, especially major franchise tie-ins, tend to be about action and immediacy.
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The shows have often been more about characters, relationships and diplomacy than blasting stuff with lasers. The general consensus is that Gene Roddenberry's creation is a very different beast to Star Wars.
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There have been some marvelous attempts – the serious simulator Bridge Command and Star Trek: 25th Anniversary, and the ambitious Star Trek Online – but we've hardly been inundated. While Star Wars has proved a bounteous source of inspiration (and money) to game developers over the past 30 years, its closest sci-fi rival, Star Trek, has.